Evil Dead The Game Review: Evil Dead is one of my favorite horror series. Although I was born in 1998, the series reached its peak popularity in 1998. However, my father showed me the Army of Darkness late at night.
I was captivated by the series’ eerie and practical effects and the mix of gritty horror with unapologetic camp. Cutting off your hand and replacing it with a chainsaw seems stupid, but it’s still very cool.
Evil Dead: The Game was something I had high expectations of. I was a vast Ash fan and a big fan of the asymmetric horror games. I have spent hundreds of hours on Dead by Daylight and played lesser-known titles such as Last Year: The Nightmare. Evil Dead exceeded my expectations.
It’s much easier to talk about what I like and do not like about a game than to discuss the pros and cons. Many games feel a little too similar because there isn’t enough variety.
Although this is not a criticism, the game does give a lot of credit to the type of characters available. However, it becomes an issue when Ash — Evil Dead is locked in immediately. The Necromancer is always on your side.
People are naturally drawn to Ash. He is the main character of the series and the most popular. We have three Ash versions to choose from. The game’s lack of variety isn’t the problem.
Each character is thoughtfully designed with unique abilities and playstyles. You can further customize your character by unlocking a large tree of buffs by mastering it.
The problem lies more with the player base. Simply put, some characters look more relaxed than others. People will always choose the most attractive characters.
Unfortunately, this can cause a shortage of variety in the player-versus-player system. There are more characters promised for the game in the future. This can be easily solved by creating more “cool-looking characters.”
The game’s killer camera is another problem. The developers used the Unreal Engine’s Physics to create the killer’s camera. You can only move forward slowly, which makes navigation difficult at times.
Additionally, hitting obstacles on the map flips the object you are connected to. This causes your view to tip over, making it difficult to see.
The queue times for Kandarian Demons are quite long, but this is to be expected given the genre. It’s human nature to want to be the bad guy.
The gameplay loop is fun, despite these minor complaints. Each map has survivors finding pieces that point them to the Necronomicon Page and Kandarian Dagger.
They will have the opportunity to acquire weapons and equipment and increase their skills. This is an excellent opportunity to make innovative use of it. Each objective will bring them into a tight fight with the Kandarian Demon player, which can be very powerful.
The Kandarian Demon player is there to stop humans from collecting these items and finally dispel them with the Necronomicon. This can be done in many ways, including trapping, summoning, controlling, or even possessing other players to turn them against their team.
It is exciting to see the power curve. The power of both the Kandarian Demons and human players increases over time. However, where the players are rewarded for exploring and linearly increasing power by collecting better equipment and rewarded for their exploration, the Kandarian Demon gets rewarded for engaging directly with players.
He has windows of power and not a direct increase. The Kandarian Demon must physically gather strength on the map to interact with human players. This severely limits their abilities.
The Kandarian Demon can passively recharge their demon power when players collect the Kandarian Dagger and summon the Necronomicon. This allows them to take on the players.
This creates an environment where Kandarians must think strategically and plan to avoid losing their power in a bad engagement. However, it also means that the Kandarian Demon is at its most powerful, so the humans have to work together.
The game’s ebb-and-flow is very balanced. There is plenty of back and forth between humans and Demon, which helps keep the game from drifting in one direction.
Evil Dead is, in this sense, the most symmetrical of all the asymmetrical horror video games. The game never feels too balanced. There’s always the chance that one side will come back. Both sides must use a careful strategy from beginning to end.
It’s easy to lose your cool and feel like snowballing is impossible. One slip can cause a well-equipped survivor to lose their way. Great teamwork can help turn the tide when the Demon seems too strong to overcome.
The Last WordAfter this game, it will be challenging to return to Dead by Daylight or other games in the asymmetrical horror series. Evil Dead is action-packed and campy, but it still provides plenty of thrills and tension as a human player. Like a Demon, you can still feel challenged and challenged. You may feel powerful but not overwhelmed because humanity’s defenders can easily defeat a careless and cocky demon.
Evil Dead: The Game’s only problem is its ability to keep itself in the same loop for so long. Although the maps are vast and varied, they can become repetitive if there aren’t more characters to play and an incentive for players to try them. I hope that the developers will keep the game fresh and updated with new content.
Evil Dead: The Game Review was written based on the PC version.
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